Sound Design and Digital Media @ Ohio
University — draft date September 26, 2005.
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Background
The field of sound design is playing an increasingly important role in
several disciplines — art, dance, film/video, music, theater,
telecommunication, and computer media. Rapidly developing
technology is expanding both the possibilities and the expectations of
sound design in all these disciplines. Meanwhile the pace of this
development is increasing the level of complexity a sound designer has
to deal with. As in many technological fields, the computer is at
the center of this revolutionary convergence of disciplines in sound
design as well as the spread of sound design issues into other
disciplines.
There are several ramifications of this phenomenon:
- In order to
prepare themselves well for a successful career in sound design,
students will require a solid background in technology as well as
education and training in multiple artistic disciplines, including
experience in collaborative ventures.
- Additional demand for
education in basic sound design is likely to come from previously
unrelated disciplines.
- Important technology resources must be
kept up-to-date enough to be relevant to current professional standards
and maintained in good working order.
Current State of Audio and Sound Design at Ohio University
I) Current Strengths and Resources
Scattered throughout the university are a number of well-qualified
faculty and staff who are actively engaged in this field in one way or
another. The university has several strong programs where audio
and sound design play an important role: dance, film, theater, music
composition, audio production, video gaming. These programs
provide a wonderful opportunity for students interested in pursuing an
education in sound design and audio. Some of this potential has
in fact been tapped by enterprising students through the Individualized
Instruction Program (IIP) master degree program. Similarly,
undergraduate students have availed themselves of these opportunities
through the Honors Tutorial program, the Bachelor of General Studies
(BGS) and even a few double majors.
II) Current Problems and
Issues to Address
At Ohio University, there are a number of faculty and
staff who involved in some aspect of this discipline, but they are
based in several schools located in different
colleges. As a result there is no central administrative
structure and no truly coherent program that addresses the modern
realities of this field. This problem is probably most acute at the
level of graduate study, where reliance on the Individualized
Instruction Program (IIP) provides only a stop-gap solution that is
sometimes difficult to administer effectively. Addressing the
structural problems that stand in the way of the development of a good
graduate program would also offer significant possibilities for
improving undergraduate education, as well.
Not surprisingly, given the scattering of faculty in several
departments, there are no common facilities at Ohio University that can
be easily be shared by the various
programs and faculty/staff involved with audio and sound design.
This means
that there is considerable duplication of effort as well as expense
and, of course, very little opportunity for synergy to develop.
(Please refer to the section on facilities at the end of this document.)
One Possible Solution — A New Masters
Program?
Creating a new master's degree program would require pulling together
resources from several schools within the Colleges of Fine
Arts, plus
the College of Communications, as well as perhaps a few other programs
in Arts and Sciences and Engineering.
Among the important issues to consider is that prospective students are
likely to enter the program with very different backgrounds and will
probably have slightly different education goals influenced by their
career goals. To the extent possible, the new master's program
should be able take these issues into account and provide education and
training in several separate bodies of knowledge. The
precise balance and blend of these areas will likely vary considerably
from one student to another.
I) Science of Sound
A) Basic Physics of Sound & Acoustics*
B) More advanced work (math, physics, EE,
computer science)*** -- a few "hearty souls"
II) Audio Technology
A) computers
1) learning to use "industry
standard" software*
2) learning some of the more
esoteric and/or specialized audio software**
3) learning multimedia
software with audio component (FinalCut, Flash, Java, gaming, DVD
authoring, etc.)**
4) computer programming for
music and audio applications***
B) audio hardware
1) basic studio recording
technology, equipment, and practice*
2) "location" recording
(i.e. "non-studio")**
3) studio audio engineering
and mixing
a) music**
b) video
& film**
4) sound
reinforcement working; with performing venues**
5) studio design***
III) Artistic discipline
A) history, theory, and esthetics*
B) practical applications; solo and/or
collaborative projects; performances, etc.*
C) Thesis*
* degree requirements
** common electives
*** other electives
No attempt has been made at this time to list specific existing courses
in the outline above. There are several classes already in
existence at Ohio University that provide some of the content listed
above. These courses have frequently been used by students
pursuing IIP degrees in audio and media. Forming a working
alliance with other programs at Ohio University, such a the various
related sciences (math, physics, EE, computer science),
might provide other content.
Ideally, however, the establishment of a new degree program would
provide the impetus to better integrate content among current
courses, as
well as create new classes specifically for this degree.
For the program to be truly successful, however, we will need
to find a way to accommodate students with a wide variety of
backgrounds and experiences. In the "post-meeting meeting"
we discussed the feasibility of addressing this issue in a manner
similar to the MFA in Sound Design for Theater, where the
entrance/admission process allows the possibility of granting course
credit for prior education, training, and/or professional experience —
thus making it possible to accommodate students with minimal background
in the field as well as more advanced students with considerable
expertise. In this scenario, effective administration of the
admission process would be a key element to the success of the program.
It is hoped that the process of creating this new degree might also
provide a roadmap for other degree programs where computer technology
is bringing about a substantial convergence of audio, visual, and
digital media arts.
Facilities — Problems to address:
There are currently no large-venue facilities on campus suitable for
high quality audio recording. For that matter, there are none in
the surrounding area. By large-venue, we mean spaces that can
accommodate more than about handful of performers, or that have enough
"air" to do allow anything other than close-micing of even small
numbers of performers. The large venues in the area that might be
have enough floor space and air all have major, if not insurmountable,
problems that severely limit their usefulness for the purpose of
high-quality audio recording — or playback for that matter.
Frequently encountered problems include the following:
• poor natural acoustics
• lack of acoustic isolation from surrounding
environment — this is a two-way problem
1) sound from outside the venue
leaking in and ruining a recording or disturbing a performance
2) sound from inside the venue
disturbing the events (classes, lectures, etc.)
• noisy and/or inadequate ventilation and climate
control systems.
• poor quality electrical service (inadequate
ground; noisy service lines; feedback loops, fluctuating voltage)
• scheduling problems
Meanwhile, there are also no state-of-the-art performing venues on
campus or even in the surrounding area where media playback requiring
high-quality and/or multichannel audio can readily be handled.
Of course, the ideal solution for to both of these problems would be to
build a state-of-the-art performing arts center, complete with
state-of-the-art recording facilities. This would also create
opportunity for developing much more
synergy among the various programs, faculty, and staff that are
currently here at Ohio University.
Next Steps — where do we go from here?
Below are a series of loosely ordered steps that might be
helpful for keeping the process moving forward.
- Refine and elaborate on the preceding assessment of
strengths and weaknesses.
- Come up with a body of common knowledge and skills that what
we think all students in the program should have. These need to
be rigorous enough to ensure quality yet general enough to accommodate
a wide range of students. I think it would be a good idea to list
actual skills and basic concepts so that we all start out on the same
page. [Note: This discussion might eventually culminate in a
diagnostic "entrance exam" of some sort that would identify areas of
strength and weakness in students entering the program.]
- Identifying existing courses that might be used
to provide the knowledge and skills we identify as basic to
all students in this new major.
- Begin discussion about new courses that might be appropriate
to add to the curriculum, including the possibility of future hiring
(i.e. what new sets of knowledge and skills would we like to add to our
current mix to strengthen the program as it moves forward).
Perhaps explore to what extent math, science, engineering programs at
OU would be willing to participate in this program.
- Begin discussion of what capabilities we would want to see
new facility -- begin forming alliances with other constituencies that
would also benefit from a state-of-the-art performing arts space.
original draft by Mark Phillips, September
26, 2005.