InteriorArchitecture

OhioUniversity

HCIA 202, Spring 2010

Grover Center W327

MW 1:10-5:00

 

Projects for HCIA 202 Spring 2010  

 

Designing requires the ability to 'create', or comeup with, or give form to, the visual, built world around us.  How is this done?  Is it a total mystery?  No.  There are approaches, methods, systems of thought and actionthat lead to or result in visual, buildable, objects and spaces. 

 

The design explorations undertaken in this studioare concerned with four conceptual beginning points, each of which will be thesubject of your individual design work. Each of these beginning points can be used as a method for creatingvisual design elements, spaces and objects.

 

There will be four projects this quarter.  Each project will be increasinglycomplex, and elements of the previous project will be used in the next project.

 

The four conceptual beginning points are:

I. Geometry

II. Nature

III. Fabrication

IV. Universal Design

 

Each of these represent entire worlds of explorationthat lie at the very heart of what designing environments for human beings isabout.

 

 

IV.  Universal Design
Four Weeks   Hand drafting, Form-z, Physical model buildingProject due:  Sunday, June 6, 5:00 pm
A broad underlying concept that should serve as a filter for all design decisions, is fundamentally about human use of spaces and objects within spaces.  A sub set of universal design is environmentally, ecologically responsive design, which is really, in a broad, and sensitively intelligent way, designing for all humans.  

 

 Universal Design   Read these articles, and look through the web links.

 

An existing concrete structure that was built tobecome an OU facilities building, but was abandoned after the concretestructure was poured due to budget cuts.

 

You are being asked to bring your creative vision tothis simple structure in order to make it into a virbrant and highly functionalenvironment.

For this final project of the spring quarter you areto select one of following programs:

 

The Ridges Coffee ShopOrganic Fair Trade Coffee and Locally Baked Pastries

Four (4) workers to staff the shop
One small office room with desk, chair, computer, appropriate lighting  
First floor table seating for thirty (30) customers
An outdoor 'patio' area to seat ten - fifteen customers
Two well designed custom doors: one at the NW corner, the other at the SE corner
Windows and appropriate window treatments are to be designed
Full size refrigerator, microwave, large sink, dishwasher
Storage for cups, plates, coffee beans, milk, cream, etc.
Two (2) large coffee brewing machines
Four(4) coffee dispensing urns
A display cabinet, or other method, for pastries
Four (4) coffee preparation stations for customers (where they add cream, sugar, et cetera) to hold napkins, stirrers, sugar, cream.
Select artwork for the walls
Lighting must include: ambient, task, and accent lighting
Acoustics must be addressed
 

 

The Ridges Ice Cream ShopOrganic Locally Made Ice Cream
Four (4) workers to staff the shop
One small office room with desk, chair, computer, appropriate lighting  
First floor table seating for thirty (30) customers
An outdoor 'patio' area to seat ten - fifteen customers
Two well designed custom doors: one at the NW corner, the other at the SE corner
Windows and appropriate window treatments are to be designed
Full size refrigerator, microwave, large sink, dishwasher
Storage/serving case for 20 large containers of ice cream
Storage for cups, plates, coffee beans, milk, cream, etc.
A display cabinet, or other method, for pastries
Four (4) stations for customers to hold napkins, return plates, et cetera
Select artwork for the walls
Lighting must include: ambient, task, and accent lighting
Acoustics must be addressed

 

 

 

 

Project development and presentation requirements: Each student may adjust individual project requirements with the instructor, but each project must include:
 
1.   Presentation of a daily, continuous, and coherent, design process: You must do sketches, in both digital and hand/paper media, you must document your thoughts, concepts, and any other elements that have played a role in your thinking, ideating, and presenting, your work must be documented in a formatted medium; either a sketchbook, a digital file system, a tracing paper roll.  you may use several formatted media, or just one, in developing this project, but your final presentation is to include showing your process.  
 2.  Hand made physical models  one finished model. The finished model is to present the entire project and must be well crafted.   The physical model does not need to represent 'actual' materials used in the construction of the full size, real, coffee shop.  In other words, the model may, for example, be all white, or all grey.
 
3.  Form-Z digital model, rendered with color, light, human figures, and specific material character.  Include appropriate background imagery with your Form-Z  perspectives. 
 
4.  Large scale floor plan (plan section), two vertical sections, and interior elevation views of storage units, counter, overhead elements, and/or any other interesting, detail, conditions within the project.  The floor plan is to be hand drafted at a scale of  1/4"=1'-0".  The other drawings may be either hand drafted, or Form-Z drawn. 
 
5.  A written specification that describes the furniture you have selected or designed, the lighting components, and the materials used, in terms of type, dimensions, and character and cost. 
 
6. A formal presentation in which you stand up, describe what your ideas are, and how you put them into practice through your design work. 
 
 
This level of design work and presentation is called 'schematic' design, because what is achieved is a level of design/construction detail that is appropriate for understanding the scheme, as a visual, material, functional, experience. 
We will not be producing 'working drawings', which are done to communicate to a fabricator precisely how something is made. 
We will be producing schematic design documents in the form of: sketches, plans, elevations, sections, perspectives, physical models, digital models, et cetera. 
 
This is a design project.  This is your design project.  Each one of you will produce something that results from your own way of thinking, your own attitudes, your own experiences.  There are many, many possible ways to address, to offer, experiences for the users of this project.  You are not so much looking for the 'right' answers to questions as you are looking for ways to meet needs, to create good, interesting, and enjoyable experiences.  In the words of Charles Eames "who is to say that pleasure is not a need?"
 
This project will require that you apply a maturity of thought and action; you will have to think about, and come to conclusions about, the way this coffee/ice cream shop will work.  You will have to do some research to learn about materials, about user needs, and about the requirements of mobility on this piece of design work.  Do this work in a professional manner; make lists, identify issues, explore them, produce study sketches, et cetera.  
 
Charette
The term ÒcharetteÓ evolved from a pre-1900 exercise at the Ecole des Beaux Arts in France. Architectural students were given a design project to work on within an allotted limited time. When that time was up, the students 
would rush their drawings from the studio to the Ecole in a   cart called a charrette. Students often jumped in the cart to finish drawings   on the way. The term evolved to refer to the intense design exercise itself.   Today it refers 
to a creative process akin to visual brainstorming that is used     by design professionals to develop design proposals within a limited timeframe. 
 
Wednesday, May 12: 1:30-4:0pm
 
This two and a half hour charette session is for you to generate:   Generate means to bring into existence, to seek, to produce, to come up with, to create......  To generate something will require that you have ideas, that you produce without inhibition, that you make first, and evaluate it later. Generating is at the very heart of what makes a person creative, of what makes a designer different from a non-designer, and must involve a sense of play, of exploration, and often a sense of zaniness or even wildness. 
 
1. A list of the issues that are important in this project. refer to the project statement sheet, and also propose your own transformations of program requirements
 
2. A minimum of 10 interesting sketches: include some color, some human figure/s. use some varying line weights; heavy lines, thin lines (make your sketches relate to each other: draw in plan/elevation/section, and perspective:order your sketches on the pages or sheets   you are using)
 
3. 1 model: paper, tape, mat board, cardboard: one rough hand made model
include:
horizontal surfaces
vertical surfaces
overhead plane
seating possibilities
storage and display of goods (ice cream, coffee, pastries)
 
Ideas to be explored:  scale, geometry, material sizes and standards, construction methods, functional relationships, ergonomics & anthropometrics, cost/budget.
 
Gallery Walk:  At 4:00pm you are to arrange your desk so that others can view your work and then everyone is to walk around the studio to see the range of design work produced.